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Old Jun 02, 2008, 09:38 PM // 21:38   #1
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Default Caster sword?

Can anyone tell me the mods needed for a Caster Sword?

People in-game are being rude and telling me to check wiki, but theres no page for it. Someone please?
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Old Jun 02, 2008, 09:41 PM // 21:41   #2
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The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30
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Old Jun 02, 2008, 09:53 PM // 21:53   #3
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Quote:
Originally Posted by Yichi
The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30

errr...why is 20% enchants dumb?
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Old Jun 02, 2008, 09:58 PM // 21:58   #4
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wouldn't be a caster sword with out the 20% ench
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Old Jun 02, 2008, 09:58 PM // 21:58   #5
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Quote:
Originally Posted by obsidian ectoplasm
errr...why is 20% enchants dumb?
he's prob. only thought about a caster sword for say an ele using an attunement as their only enchantment, in which case the +30 health is better.
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Old Jun 02, 2008, 10:16 PM // 22:16   #6
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Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.

In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better.
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Old Jun 02, 2008, 10:43 PM // 22:43   #7
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Quote:
Originally Posted by The forth fly
wouldn't be a caster sword with out the 20% ench
A caster sword should only be used when casting mods are less important than survival. i.e. fortitude.

Use a staff for enchant casting.
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Old Jun 02, 2008, 11:28 PM // 23:28   #8
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usually a sword w. +5 energy, 30 health, always used as part of a "defensive" weapon set, for the shield you would have +30 health, +10 armor vs X damage type.
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Old Jun 02, 2008, 11:32 PM // 23:32   #9
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Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.

This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
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Old Jun 02, 2008, 11:37 PM // 23:37   #10
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Quote:
Originally Posted by October Jade
Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.

This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
If a hero has a weapon and is not set on Passive(last option) he will use that weapon to attack. If you give a melee weapon to a caster he will charge into melee range to use it.
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Old Jun 02, 2008, 11:52 PM // 23:52   #11
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Quote:
Originally Posted by October Jade
This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help.
I only use caster martial weapons on my monks, in which avoid is the BEST option. Other casters, if given a martial caster weapon, should go to Guard+a Spear *for the distance*.
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Old Jun 03, 2008, 12:40 AM // 00:40   #12
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I'd call a 'caster' mod +5 energy, 20% enchant.
not saying that its a good set, just thats what is usually meant.

This is similar to the 'perfect' 20/20, 15^50, 30hp set.



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Old Jun 03, 2008, 04:11 AM // 04:11   #13
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Quote:
Originally Posted by aznhalf
Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.

In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better.
ding ding ding... we have a winner!
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Old Jun 03, 2008, 04:24 AM // 04:24   #14
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I think question has been answered plenty of times. I give a +1.
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Old Jun 03, 2008, 05:51 AM // 05:51   #15
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Most people use the "standard" caster sword because they are either too lazy to switch weapons for specific casts, or don't care about optimisation, or both.
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Old Jun 03, 2008, 06:07 AM // 06:07   #16
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My understanding of the caster sword, as opposed to the defensive set, was that certain spells (in pve) were determined by the type of weapon you are carrying. Therefore by carrying a sword the enemy will preferentially cast empathy (rather than backfire) on you. This is just what I've been told by people calling me a "noob" for carrying and changing several caster sets in various dungeons - despite the fact I kept well out of casting range but that's another matter.

If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements
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Old Jun 03, 2008, 06:19 AM // 06:19   #17
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Quote:
Originally Posted by Lady Lozza
If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements
My ele always carries a sword. Looks way better than any wand.
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Old Jun 03, 2008, 06:29 AM // 06:29   #18
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First of the caster martial weapons was the Totem Axe, which is +5 energy and +20% enchant. Like GaaaaaH said, it may not be all that good, but thats the first thing that comes to mind for caster moded martial weapons.
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Old Jun 03, 2008, 06:50 AM // 06:50   #19
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Quote:
Originally Posted by cataphract
My ele always carries a sword. Looks way better than any wand.
You should see a Ritualist cast with a sword!
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Old Jun 03, 2008, 07:13 AM // 07:13   #20
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To me, a 'caster sword' is any inscribable one-hand weapon with a requirement over 9 (and sometimes even that) ... it's the user's responsibility to mod it as s/he sees fit. There are several completely valid options:
  • +5e for most casters
  • 10% HSR for elementalists who don't need that extra energy
  • +15% dmg/-5e if it's a part of a negative energy set (and there are more uses for that than just shielding from e-denial)
  • +30HP if it's a part of a shield set
  • +20% enchant for several farming builds that won't work without (and many of them also require a shield with a specific +10AL inscription so a staff is out of question)

My PvE ele has four different 'caster swords' (actually, just one sword and three spears) for specific purposes. Calling some option 'dumb' just because the person in question doesn't him/herself do things that require the particular option is pretty narrow-minded, now isn't it?
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