Jun 02, 2008, 09:38 PM // 21:38 | #1 |
Ascalonian Squire
Join Date: Jul 2006
Guild: Insidious Monochromtic Chimera
Profession: W/Mo
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Caster sword?
Can anyone tell me the mods needed for a Caster Sword?
People in-game are being rude and telling me to check wiki, but theres no page for it. Someone please? |
Jun 02, 2008, 09:41 PM // 21:41 | #2 |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The mods are normally a sword with +5 energy and either +20% enchants (which is dumb) or hp+30
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Jun 02, 2008, 09:53 PM // 21:53 | #3 | |
Desert Nomad
Join Date: Jan 2008
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errr...why is 20% enchants dumb? |
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Jun 02, 2008, 09:58 PM // 21:58 | #4 |
Krytan Explorer
Join Date: May 2008
Location: england
Profession: Mo/
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wouldn't be a caster sword with out the 20% ench
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Jun 02, 2008, 09:58 PM // 21:58 | #5 | |
Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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Jun 02, 2008, 10:16 PM // 22:16 | #6 |
Academy Page
Join Date: Aug 2005
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Because if you're casting enchantments you shouldn't be in your shield set anyways. 40 HCT/20 HRT/20 enchant staff is a good way to go for enchants in most cases.
In fact you shouldn't be casting much at all out of a defensive set so +20 enchants is pretty useless. +60hp +18al is much better. |
Jun 02, 2008, 10:43 PM // 22:43 | #7 | |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Use a staff for enchant casting. |
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Jun 02, 2008, 11:28 PM // 23:28 | #8 |
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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usually a sword w. +5 energy, 30 health, always used as part of a "defensive" weapon set, for the shield you would have +30 health, +10 armor vs X damage type.
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Jun 02, 2008, 11:32 PM // 23:32 | #9 |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Do caster heroes use melee weapons effectively? I don't have access to GW right now, else I'd check myself. I am curious to know whether, for example, a sword+shield Vekk would be unnecessarily running into combat all the time.
This is for the middle AI option, btw. Setting him to "avoid" wouldn't be much help. |
Jun 02, 2008, 11:37 PM // 23:37 | #10 | |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Jun 02, 2008, 11:52 PM // 23:52 | #11 | |
Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Jun 03, 2008, 12:40 AM // 00:40 | #12 |
Krytan Explorer
Join Date: Mar 2008
Profession: W/
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I'd call a 'caster' mod +5 energy, 20% enchant.
not saying that its a good set, just thats what is usually meant. This is similar to the 'perfect' 20/20, 15^50, 30hp set. EDIT: If the buyers are being rude, tell them to GTFO and find someone nice to sell to. |
Jun 03, 2008, 04:11 AM // 04:11 | #13 | |
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Jun 03, 2008, 04:24 AM // 04:24 | #14 |
Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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I think question has been answered plenty of times. I give a +1.
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Jun 03, 2008, 05:51 AM // 05:51 | #15 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Most people use the "standard" caster sword because they are either too lazy to switch weapons for specific casts, or don't care about optimisation, or both.
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Jun 03, 2008, 06:07 AM // 06:07 | #16 |
Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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My understanding of the caster sword, as opposed to the defensive set, was that certain spells (in pve) were determined by the type of weapon you are carrying. Therefore by carrying a sword the enemy will preferentially cast empathy (rather than backfire) on you. This is just what I've been told by people calling me a "noob" for carrying and changing several caster sets in various dungeons - despite the fact I kept well out of casting range but that's another matter.
If you are too lazy to switch between mobs, which many players are, and you are a monk the 20% enchant is usually a good thing. I've never seen the point of the 20% enchant on an ele carrying only attunements |
Jun 03, 2008, 06:19 AM // 06:19 | #17 | |
Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Jun 03, 2008, 06:29 AM // 06:29 | #18 |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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First of the caster martial weapons was the Totem Axe, which is +5 energy and +20% enchant. Like GaaaaaH said, it may not be all that good, but thats the first thing that comes to mind for caster moded martial weapons.
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Jun 03, 2008, 06:50 AM // 06:50 | #19 | |
Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Jun 03, 2008, 07:13 AM // 07:13 | #20 |
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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To me, a 'caster sword' is any inscribable one-hand weapon with a requirement over 9 (and sometimes even that) ... it's the user's responsibility to mod it as s/he sees fit. There are several completely valid options:
My PvE ele has four different 'caster swords' (actually, just one sword and three spears) for specific purposes. Calling some option 'dumb' just because the person in question doesn't him/herself do things that require the particular option is pretty narrow-minded, now isn't it? |
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